Computer scienceProgramming languagesC++Errors, debugging, and exceptions

Debugging and troubleshooting

6 minutes read

Programming is a creative process, but it often comes with its fair share of challenges, especially when working with languages like C++. Bugs and errors are an integral part of software development, and the process of finding and fixing them is known as debugging. In this topic, we'll explore the art of debugging and troubleshooting in C++, providing you with essential tools and techniques to become a proficient debug artist.

Introduction to debugging

Debugging in C++ is the process of identifying, isolating, and resolving issues or errors in a C++ program. These issues, often referred to as "bugs," can manifest as unexpected behavior, program crashes, incorrect output, or other undesirable outcomes. Debugging is a crucial aspect of the software development lifecycle because it helps ensure that a program functions correctly and behaves as expected. Here are key aspects of debugging in C++ and let's see why debugging is essential in C++:

1. Identifying and locating bugs: Debugging is used to find and identify bugs in a C++ program. Bugs can occur due to syntax errors, logic errors, or unexpected interactions between different parts of the code.

2. Ensuring correct behavior: Debugging helps ensure that a program behaves as intended. By fixing bugs, you make the program more reliable and trustworthy.

3. Program testing: During the development process, programmers frequently test their code. Debugging is essential to identify issues that arise during testing, enabling programmers to correct them promptly.

4. Complex code: In complex software projects, it can be challenging to predict all possible interactions and scenarios. Debugging becomes a crucial tool for dealing with unexpected issues that arise in complex codebases.

Now, let's explore the essential features and techniques of debugging in C++:

1. Debugging techniques: Debugging in C++ can involve various techniques, including adding print statements to display variable values, using integrated development environments (IDEs) with debugging tools, and then setting breakpoints to pause program execution for inspection.

2. Time and resource savings: Debugging can be time-consuming, but addressing issues early in the development process can save significant time and resources compared to trying to find and fix bugs after a program has been deployed.

Techniques to debug

1. Print statements: One of the simplest and most commonly used debugging techniques is using print statements to inspect the program's state at various points. Let's consider a basic example:

#include <iostream>

int main() {
    int x = 5;
    int y = 0;
    
    std::cout << "Before division" << std::endl;
    
    // Debugging using print statements
    std::cout << "x = " << x << std::endl;
    std::cout << "y = " << y << std::endl;
    
    int result = x / y;
    
    std::cout << "After division" << std::endl;
    
    return 0;
}

The above code initializes two integer variables, x with the value 5 and y with 0. It then attempts to perform integer division with x divided by y, which is division by zero and results in undefined behavior in C++. This typically leads to a runtime error or program crash.

Here is the result:

Before division
x = 5
y = 0

In this example, we print the values of x and y before performing division. This helps us understand the state of variables at different program points. While we expected to see "After division" in the output, the absence of this message indicates that the program did not execute that statement. This is a clear sign that an error occurred during the division by zero operation, resulting in the termination of the program's execution.

2. Breakpoints and IDEs: Integrated Development Environments (IDEs) like Visual Studio, CLion, and Code::Blocks offer powerful debugging tools. You can set breakpoints in your code, allowing you to pause execution at specific lines and inspect variable values.

Debuggers allow you to inspect variable values during runtime, helping you understand their state and identify incorrect values. Let's see how to do this in the below example:

#include <iostream>

int main() {
    int x = 42;
    int y = 0;
    
    std::cout << x / y << std::endl;  // Set a breakpoint here
    
    return 0;
}

By setting breakpoints at specific lines, you can pause the program's execution and inspect variables, helping you pinpoint the issue.

To set a breakpoint in CLion IDE, you can click on the left margin of the line number where you want to set the breakpoint. A red dot will appear indicating that a breakpoint has been set. You can also set a breakpoint by clicking on the Run menu and selecting Toggle Breakpoint:

Image showing how to setup breakpoints in CLion IDE

To debug the code, you can click on Run(Shift+F10) -> Debug(Shift+F9) in the Menu, or click on the Debug Image showing how debug button looks like button in the toolbar or press Shift+F9. This will start a debugging session. Once the program hits a breakpoint, it will pause execution and allow you to inspect variables and step through the code. Let's see the result here:

Image showing how to step into the program using debugger

To inspect variables, you can use the Variables view in the CLion IDE. The Variables view shows the values of all local and global variables in the current scope.

You can step through the code line by line using the following debugger controls:

  • Step Over (F8): Executes the current line of code and steps over any function calls.
  • Step Into (F7): Steps into the current function call.
  • Step Out (Shift+F8): Steps out of the current function call.

Let's step over one line of the code and see what happens:

Image showing a step into move to a program using debugger

In the above example, we will step through the code line by line and inspect the values of the variables x and y at each step.

Here's the final result of the above program:

Signal: SIGFPE (Arithmetic exception)
Signal: SIGFPE (Arithmetic exception)

The result "Signal: SIGFPE (Arithmetic exception)" indicates that the program has crashed due to an arithmetic error. This error can be caused by a number of things, such as dividing by zero, performing an operation on a value that is too large or too small, or trying to perform an operation on a data type that does not support it.

Take your time and try to run and debug the code in your machine and play with the debugger tools to learn how you can debug a program

3. Conditional debugging: Sometimes, you want to print debug information only when specific conditions are met. Here's an example:

#include <iostream>

int main() {
    int x = 8;
    
    for (int i = 0; i < 10; ++i) {
        x += i;
        
        if (x % 2 == 0) {
            std::cout << "x is even: " << x << std::endl;
        }
    }
    
    return 0;
}

In the above example, we print the value of x only when it's an even number, making our debugging output more focused.

4. Divide and Conquer: Break your code into smaller parts and test each part separately. This makes it easier to isolate the problematic code.

Here's how it works:

  1. Divide: You split your code into smaller, logically coherent components or functions. Each component should have a specific task or responsibility. This makes your code more modular and easier to understand.

  2. Conquer: You then focus on each of these smaller components individually. You can write and test them separately to ensure they work correctly. By doing this, you're isolating potential issues and making it easier to pinpoint and fix bugs or problems.

When you compile and run your C++ programs, pay close attention to the messages that appear in the terminal. These messages, known as compiler or runtime errors, can be your best teachers.

Troubleshooting

Troubleshooting in C++ means finding and fixing issues or problems when you're working with C++ programs. It's like being a detective for your code. Here's why it's important:

  • Solving system setup issues: Ensuring your computer and C++ tools are set up correctly, and addressing software conflicts.

  • Fixing compiler and build errors: Identifying and rectifying issues that prevent your code from becoming a functional program.

  • Handling third-party libraries and dependencies: Resolving compatibility and configuration problems with external resources.

  • Managing dependencies: Ensuring all required libraries and resources are correctly integrated, especially in larger projects.

Conclusion

Debugging and troubleshooting are critical skills for any programmer. By using print statements, IDEs, conditional debugging, and a systematic approach to troubleshooting the programs, you can efficiently identify and resolve bugs in your code. Remember that debugging is not only about fixing errors but also about improving your understanding of your code.

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