We've already learned how to start a new thread by invoking the start method on a corresponding object. However, sometimes we need to manage a thread's lifecycle while it's running instead of just starting it and letting it run independently.
In this topic, we will explore two commonly used methods in multithreading programming: sleep() and join(). Both methods can throw a checked InterruptedException, which we omit here for brevity.
Sleeping
The static method Thread.sleep() causes the currently executing thread to suspend execution for the specified number of milliseconds. This method efficiently makes processor time available to other threads in your application or other applications running on the computer.
We will often use this method throughout our educational platform to simulate expensive calls and difficult tasks.
System.out.println("Started");
Thread.sleep(2000L); // suspend current thread for 2000 millis
System.out.println("Finished");Let's see what this code does. At first, it prints "Started". Then the current thread is suspended for 2000 milliseconds (it may be longer, but not less than indicated). Eventually, the thread wakes up and prints "Finished".
Another way to make the current thread sleep is to use the special class TimeUnit from the package java.util.concurrent:
TimeUnit.MILLISECONDS.sleep(2000)performsThread.sleepfor 2000 milliseconds;TimeUnit.SECONDS.sleep(2)performsThread.sleepfor 2 seconds;
There are more existing periods: NANOSECONDS, MICROSECONDS, MILLISECONDS, SECONDS, MINUTES, HOURS, DAYS.
Joining
The join method forces the current thread to wait for the completion of the thread for which the method join was called. In the following example, the string "Do something else" will not be printed until the thread terminates.
Thread thread = ...
thread.start(); // start thread
System.out.println("Do something useful");
thread.join(); // waiting for thread to die
System.out.println("Do something else");The overloaded version of this method takes a waiting time in milliseconds:
thread.join(2000L);This is used to avoid waiting for too long or even infinitely in case the thread is hung.
Let's consider another example. The Worker class is developed to solve "a difficult task" simulated by sleep:
class Worker extends Thread {
@Override
public void run() {
try {
System.out.println("Starting a task");
Thread.sleep(2000L); // it solves a difficult task
System.out.println("The task is finished");
} catch (Exception ignored) {
}
}
}Here is the main method where the main thread waits for the completion of the worker.
public class JoiningExample {
public static void main(String[] args) throws InterruptedException {
Thread worker = new Worker();
worker.start(); // start the worker
Thread.sleep(100L);
System.out.println("Do something useful");
worker.join(3000L); // waiting for the worker
System.out.println("The program stopped");
}
}The main thread waits for worker and cannot print the message The program stopped until the worker terminates or the timeout is exceeded. We know exactly only that Starting a task precedes The task is finished and Do something useful precedes The program stopped. There are several possible outputs.
First possible output (the task is completed before the timeout is exceeded):
Starting a task
Do something useful
The task is finished
The program stoppedSecond possible output (the task is completed before the timeout is exceeded):
Do something useful
Starting a task
The task is finished
The program stoppedThird possible output (the task is completed after the timeout is exceeded):
Do something useful
Starting a task
The program stopped
The task is finishedFourth possible output (the task is completed after the timeout is exceeded):
Starting a task
Do something useful
The program stopped
The task is finished