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Canvas: pixel manipulation

4 minutes read

Are you fascinated by digital images? Ever wondered how the vibrant pictures you see on your screen are created? It's all about pixels! In this article, we'll dive into the heart of digital imagery, focusing on manipulating individual pixels on a canvas. We'll explore how to access, modify, and create unique effects by working with pixels using the HTML Canvas. Let's make the magic happen!

Accessing pixels

Pixels are tiny dots that together form an image. In HTML Canvas, you can access these pixels to read or manipulate them. Here's how you do it:

1. Get the 2D context of the canvas: This allows you to interact with the canvas.

const ctx = canvas.getContext('2d');

2. Get the ImageData object: This object stores the array of pixels.

const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);

3. Get the pixel array: The pixels are stored inside the imageData.data object.

const pixels = imageData.data;

Now you have access to every single pixel and its color information!

Understanding RGBA color model

Each pixel is represented by four numbers in the RGBA color model:

  • Red: Intensity of red color (0-255).
  • Green: Intensity of green color (0-255).
  • Blue: Intensity of blue color (0-255).
  • Alpha: Transparency of the pixel (0-255).

Here's a breakdown of how the pixels are stored:

pixels[0] // the RED value of the first pixel
pixels[1] // the GREEN value of the first pixel
pixels[2] // the BLUE value of the first pixel
pixels[3] // the ALPHA value of the first pixel

These four numbers form a color for a single pixel, and the array continues this pattern for all pixels.

Manipulating pixels

Now, let's have some fun by changing pixel values! You can create filters and effects, or even build your own image from scratch. Here's an example of how you can invert the colors of an image:

for (let i = 0; i < pixels.length; i += 4) {
  pixels[i] = 255 - pixels[i];   // Invert Red
  pixels[i + 1] = 255 - pixels[i + 1]; // Invert Green
  pixels[i + 2] = 255 - pixels[i + 2]; // Invert Blue
}

Once you've altered the pixels, you need to update the canvas:

ctx.putImageData(imageData, 0, 0);

This code snippet works as follows:

  1. Initialization of the Loop: The loop starts with i = 0, and i is incremented by 4 in each iteration (i += 4).

  2. Iterating through the pixels: By incrementing i by 4, the loop iterates through each pixel, since every pixel is represented by four numbers in the RGBA format.

  3. Inverting the colors: Inside the loop, the red, green, and blue values of the current pixel are inverted using the formula 255 - pixelValue.

    • pixels[i] = 255 - pixels[i] inverts the red value.
    • pixels[i + 1] = 255 - pixels[i + 1] inverts the green value.
    • pixels[i + 2] = 255 - pixels[i + 2] inverts the blue value. This inverts the colors since 255 is the maximum value for each color channel, and subtracting the current value from 255 gives the complement.
  4. Skipping the alpha value: The loop increments by 4, so it skips the alpha value (transparency) of each pixel, leaving it unchanged.

  5. Applying the Change Across All Pixels: The loop iterates over the entire length of the pixels array, applying the inversion to every pixel in the image.

  6. Result: The outcome is an image with inverted colors, where light colors become dark and vice versa while leaving the transparency untouched.

This inversion effect can be used to create visually intriguing effects like negative images, providing a new perspective on the visual data. Here is an example of the result:

Initial and final canvas image

To change the alpha channel, you can use the following code:

for (let i = 3; i < pixels.length; i += 4) {
  pixels[i] = 128; // Set the alpha value of each pixel to 128
}

ctx.putImageData(imageData, 0, 0);

The result will be this:

The colored square loses saturation due to the acquisition of transparency

You can combine the two transformations, put the execution of the loop after each other, and then you get a result where first the colors are inverted, and then the pixels are made more transparent:

The color inverted square loses saturation due to the acquisition of transparency

Conclusion

Manipulating pixels in Canvas can be both fun and enlightening. Here's a brief summary:

  • Accessing Pixels: You can use getContext, getImageData, and data properties to access the pixels.
  • Understanding RGBA: Pixels are represented using the RGBA color model, which includes red, green, blue, and alpha values.
  • Manipulating Pixels: By altering the pixel values, you can create various effects and filters.
  • Applying Changes: Use putImageData method to apply the changes to the canvas.

Now that you know the secret sauce of digital imagery, why not experiment and create your masterpiece? Happy coding!

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