Imagine you are developing some 3D graphics software. How can you transform the scene, for example, rotate it? It turns out that most of the transformations in computer graphics are, in fact, linear operators. And so you can ask the question: is it possible to return to the previous scene (without just saving it somewhere)? Can you apply another linear operator that will "cancel" the effect of the first one? That's where the concept of an inverse operator arises.
What is an inverse operator?
Consider a vector space and a linear operator . The linear operator is said to be invertible if, for any vector , there exists a unique vector such that .
If the operator is invertible, then inverse mapping is linear mapping.
Notice that a linear operator is invertible if and only if there exists a linear operator such that
The linear operator is called an inverse operator and is denoted by .
For example, the unit operator has the inverse operator and .
Properties of an inverse operator
An inverse operator has the following properties.
1) If linear operators and are invertible, then the product is invertible and
2) If a linear operator is invertible and a scalar , then is invertible and
3) If a linear operator is invertible, then its inverse operator is also invertible, and
4) A linear operator is invertible if and only if and .
5) If a linear operator is invertible and , then its inverse operator has a matrix inverse to the matrix of the operator in the same basis.
Example
Consider a linear operator in a vector space :
where . Is this linear operator invertible?
The operator can be rewritten as follows:
So, the operator has a matrix
We need to find the matrix inverse to this matrix . It will be the matrix of the inverse operator .
To find the inverse matrix , we write the extended matrix: matrix will be on its left side and the identity matrix on the right side. After reducing the matrix from the left to the unit using elementary transformations, the correct inverse matrix will be on the right side.
Hence,
and we find an inverse operator:
Conclusion
In this topic we have learned about an inverse operator to a given one. A product (in other words, a composition) of an original operator and its inverse is a unit operator (and their order does not matter). We considered some properties of an inverse operator and studied an example of how we could find it.